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Compound Bow is a Unique grade weapon in Counter-Strike Online.

Overview

Compound Bow is fed with 60 carbon arrows made up from composite structures. The arrows possess lethal armor penetration power. Primary attack promotes fast attack with medium damage while the secondary attack deals tremendous destructive power the user needs to charge it to perform the attack.

Details: Hold right-click to charge. Charged attacks penetrate enemies. Charged Attack Damage: 127 (Normal), 585 (Zombie), 2243 (Scenario)

Advantages

Disadvantages

Tips

Overall
Zombie Scenario
Human Scenario

Comparison to Crossbow

Crossbow gfx

Positive

Neutral

Negative

Release date

  • South Korea: 12 September 2013.
  • Taiwan/Hong Kong: 24 September 2013.
  • China & Japan: 25 September 2013.
  • Indonesia: 17 December 2014.
  • CSN:Z: 1 April 2015.
  • Vietnam: 21 May 2015.

  • South Korea: 6 February 2020
  • China & Taiwan/Hong Kong: 11 March 2020
  • CSN:S: 17 March 2020

Variants

Reflex Bow
Main article: Reflex Bow
PG69bIE

A bow that fires up to 60 powerful arrows with lethal penetration. This weapon is even stronger when used by the class Yeong Shin and Lee Chang.

Failnaught
Main article: Failnaught
Hunterbow

Failnaught, which fires 250 holy arrows, automatically aims enemies within a certain range of the crosshairs when using the default firing mode. (Does not auto-aim if beyond the range.) Hitting the same enemy with the default firing mode stacks a mark, inflicting additional damage each time it stacks. Upon reaching 5 stacks, damage is transferred to nearby enemies and the stacks are reset. While charging up, the Hunter's Eye activates, allowing you to learn the location of enemies within a certain distance and attack through obstacles.

Compound Bow Blank
Main article: Compound Bow Blank
Boww

A composite-structured bow that uses 60 carbon arrows, boasting lethal penetration power enough to pierce enemies when charging. There are two modes: normal shooting and charging shot. Compared to the original compound bow, the damage has increased, but the normal shooting rate has decreased. Through the rate of fire enhancement, the charging speed of both normal shooting and charging shot increases. The normal shooting speed increases only in the first few stages, and only the charging speed is improved thereafter. Through the recoil enhancement, the recoil of normal shooting can be eliminated in the first stage, and the recoil of charging shots in the second stage. The movement speed while charging is also improved through the weight enhancement.

Gallery

Drawing sound

Shooting sound

Start Charging

Ditto

Empty charged shot

Charged shot

Trivia

External Links